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Description
Here's the first model I've made of the Wind Up Heroes concept! The Wizard!
At the moment, I am going to make the wind up key separate (same as the staff) so that when I can get round to doing some animations, the key won't distort the mesh by continuously rotating
What do we think?
At the moment, I am going to make the wind up key separate (same as the staff) so that when I can get round to doing some animations, the key won't distort the mesh by continuously rotating
What do we think?
Image size
1518x598px 513.61 KB
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